
Онлайн книга «Silent Hill. Навстречу ужасу. Игры и теория страха»
Sankey, Daragh. 2001. „Fear, Art and Silent Hill”. Joy-stick101.org от 1 июня. Доступно по ссылке http://web.ar-chive.org/web/20030512031856/http://www.joystick101.org/ story/2001/5/26/17127/1497 Santos, Marc C., and Sarah E. White. 2005. „Playing with Ourselves: A Psychoanalytic Investigation of Resident Evil and Silent Hill”. In Digital Gameplay: Essays on the Nexus of Game and Gamer, ed. Nate Garrelts, страницы 69–79. Jefferson, NC: McFarland. Sato, Yukiyoshi Ike. 2001. „Q&A: Konami’s Akihiro Imamura”. GameSpot.com от 4 марта. Доступно по ссылке https://www.games-pot.com/articles/qanda-konamis-akihiro-imamura/1100-2704392/ Sical, Wim, and Remi Delekta. 2003. „Survival Horror: Un nouveau genre”. Horror Games Magazine, июль-август, страницы 12–16. Star Dingo. 2001. „Silent Hill 2 Review”. Gamepro.com. Ссылка недоступна. Starker, Steven. 1989. Evil Influences: Crusades against the Mass Media. New Brunswick, NJ: Transaction Publishers. Sterling, Jim. 2008. „How Survival Horror Evolved Itself into Extinction”. Destructoid.com от 8 декабря. Доступно по ссылке: https://www.destructoid.com/how-survival-horror-evolved-itself-into-extinction-114022.phtml Tan, Ed S. 1996. Emotion and the Structure of Narrative Film: Film as an Emotion Machine. Mahwah, NJ: Lawrence Erlbaum. Taylor, Laurie N. 2009. „Gothic Bloodlines in Survival Horror Gaming”. In Horror Video Games: Essays on the Fusion of Fear and Play, ed. Bernard Perron, страницы 46–61. Jefferson, NC: McFarland. Therrien, Carl. 2009. „Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in Video Games”. In Horror Video Games: Essays on the Fusion of Fear and Play, ed. Bernard Perron, страницы 26–45. Jefferson, NC: McFarland. Thom, Randy. 1999. „Designing a Movie for Sound”. Filmsound. org. Доступно по ссылке http://www.filmsound.org/articles/de-signing_for_sound.htm Tosca, Susana Pajares. 2003. „Reading Resident Evil: Code Veronica X”. MelbourneDAC: Fifth International Digital Arts and Culture Conference. Ссылка недоступна. Vorobej, Mark. 1997. „Monsters and the Paradox of Horror”. Dialogue 24: страницы 219–249. Weise, Matthew. 2009. „The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil, and Dead Rising”. In Horror Video Games: Essays on the Fusion of Fear and Play, ed. Bernard Perron, страницы 238–266. Jefferson, NC: McFarland. Wells, Paul. 2002. The Horror Genre: From Beelzebud to Blair Witch. London: Wallflower. Whiteman, Natasha. 2008. „Homesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room”. In Playing the Past: History and Nostalgia in Video Games, ed. Zach Whalen and Laurie N. Taylor, страницы 31–50. Nashville: Vanderbilt Press. Wolf, Mark J. P., and Bernard Perron, eds. 2003. The Video Game Theory Reader. New York: Routledge. Yu, Daniel S. (aka dsyu) 2002. „Exploring the Survival Horror Genre”. Joystick101.org. Ссылка недоступна. ВИДЕОИГРЫ Adventure (Atari 2600). Atari/Atari, 1979. Alone in the Dark (PC). I-Motion Inc. & Infogrames/Interplay, 1992. Alone in the Dark: The New Nightmare (PC). Darkworks/Info-grames, 2001. Castlevania (NES). Konami/Konami, 1987. Clive Barker’s Undying (PC). EALA/EA Games, 2001. Clock Tower (PSone). Human Entertainment/ASCII Entertainment Software, 1997. Clock Tower 3 (PS2). Capcom/Capcom, 2003. Darkseed (PC). Cyberdreams/Cyberdreams, 1992. Devil May Cry (PS2). Capcom/Capcom, 2001. Dino Crisis (PSone). Capcom/Capcom, 1999. DOOM (PC). id Software/id Software, 1993. DOOM II: Hell on Earth (PC). id Software/id Software, 1994. DOOM 3 (PC). id Software/Activision, 2004. Eternal Darkness: Sanity’s Requiem (GameCube). Silicon Knights/Nintendo, 2002. Fatal Frame (PS2). Tecmo/Tecmo, 2002. Fatal Frame 2: Crimson Butterfly (PS2). Tecmo/Tecmo, 2003. Fear Effect (PSone). Kronos Digital Entertainment/Eidos Interactive, 2000. Grand Theft Auto 3 (PS2). Rockstar North/Rockstar Games, 2001. Grand Theft Auto Vice City (PS2). Rockstar North/Rockstar Games, 2002. Half-Life (PC). Valve Software/Sierra Entertainment, 1998. Halloween (Atari 2600). Wizard Video/Atari, 1983. Haunted House (Atari 2600). Atari/Atari, 1981. Legacy of Kain: Soul Reaver (PSone). Eidos Interactive/Crystal Dynamics, 1999. Max Payne (PC). Remedy Entertainment/Gathering, 2001. Medal of Honor (PSone). Dreamworks Interactive/Electronic Arts, 1999. Mortal Kombat (arcade). Midway Games/Midway Games, 1992. Nosferatu. The Wrath of Malachi (PC). Idol Fx/iGames Publishing, 2003. Onimusha: Warlords (PS2). Flagship/Capcom, 2001. Overblood (PSone). River Hill Software/Electronic Arts, 1997. Pac-Man (arcade). Namco/Midway, 1980. Parasite Eve (PSone). Square Soft/Square Soft, 1998. Parasite Eve II (PSone). Squaresoft/Squaresoft, 2000. Phantasmagoria (PC). Sierra/Sierra, 1995. Planescape Torment (PC). Black Isle Studios/Interplay, 1999. Project Firestart (Commodore 64). Dynamix/Electronic Arts, 1989. Realms of the Haunting (PC). Gremlin Interactive/Interplay, 1996. Resident Evil (PSone). Capcom/Capcom, 1996. Resident Evil 2 (PSone). Capcom/Capcom, 1998. Resident Evil 3: Nemesis (PSone). Capcom/Capcom, 1999. Resident Evil: Code Veronica X (PS2). Capcom/Capcom, 2001. Resident Evil 4 (Gamecube). Capcom/Capcom, 2005. Resident Evil 5 (PS3). Capcom/Capcom, 2009. Rule of Rose (PS2). Punchline/SCEI, 2006. Shadowgate (Commodore Amiga/PC). ICOM Simulation/ Mindscape, 1987. The Suffering (PS2). Surreal Software/Midway, 2004. The Suffering: Ties That Bind (PS2). Surreal Software/Midway, 2005. Super Mario Bros. (NES). Nintendo/Nintendo, 1985. Sweet Home (NES). Capcom/Capcom, 1989. Tetris. Alexey Pazhitnov, 1985. The Texas Chainsaw Massacre (Atari 2600). Wizard Video/ Atari, 1983. Tom Clancy’s Splinter Cell (Xbox). Ubisoft/Ubisoft, 2002. Tomb Raider (PC). Eidos Interactive/Core Design, 1996. Uninvited (Commodore Amiga/PC). ICOM Simulation/Mind-scape, 1987. |